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tryk016
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OpenGothic
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Android build
Android build
#32:
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tryk016
13m 29s
android
android
13m 29s
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android: compile diagnostic state only in test builds
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#31:
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14m 12s
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android
14m 12s
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android: add renderer isolation benchmark profiles
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#30:
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6m 31s
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android
6m 31s
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android: add deterministic save benchmark builds
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#29:
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13m 41s
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13m 41s
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android: restore production startup after city benchmark
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#28:
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13m 25s
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android: disable animation culling for city control
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#27:
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c68d7ad
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15m 0s
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android: autoload city save for animation benchmark
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#26:
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13m 10s
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fix(android): reuse game host from launcher
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#25:
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11m 53s
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11m 53s
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fix(build): satisfy strict clang warnings
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#24:
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13m 27s
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fix(animation): keep culled poses gameplay-safe
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#23:
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7m 24s
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perf(animation): cull distant offscreen NPC poses
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#22:
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13m 37s
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fix(renderer): finalize FSR1 quality gate
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#21:
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12m 23s
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fix(renderer): keep relaxed EASU reciprocals finite
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#20:
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14m 32s
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14m 32s
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fix(renderer): keep FSR1 coordinates at high precision
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#19:
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8m 48s
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8m 48s
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perf(renderer): relax FSR1 precision on mobile GPUs
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#18:
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3m 55s
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feat(renderer): add FSR 1 spatial upscaling
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#17:
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14m 12s
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feat(renderer): scale volumetric fog LUT
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#16:
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14m 54s
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fix(renderer): preserve signed viewport dimensions
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#15:
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13m 32s
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13m 32s
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feat(renderer): make internal scale and filter configurable
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#14:
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6m 34s
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6m 34s
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feat(renderer): make shadow resolution configurable
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#13:
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14m 12s
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14m 12s
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fix(android): stop rebuilding rotated swapchain
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#12:
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13m 48s
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13m 48s
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fix(android): make bindless descriptors valid on Mali
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#11:
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14m 25s
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android
14m 25s
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feat(android): transcode BC textures to cached ASTC
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#10:
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6938c82
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11m 55s
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android
11m 55s
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ci(android): keep migration release gated
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#9:
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6d29ddb
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13m 14s
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android
13m 14s
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fix(android): suspend rendering across surface loss
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#8:
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16m 1s
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16m 1s
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