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176 changes: 176 additions & 0 deletions api/src/lib/navalFleetBlockade.ts
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import crypto from "node:crypto";

/**
* Oceanic Fleet Blockade, Harpoon Cannons & Cargo Interception Engine for OpenAO MMORPG.
* Simulates establishing naval blockade chokepoints, harpoon grappling hooks,
* broadside cannon salvos, and toll tax enforcement on passing vessels.
*/

export type SeaChokepoint = "STORM_STRAIT" | "SIREN_ARCHIPELAGO" | "SKULL_REEF" | "KRAKEN_ABYSS";
export type WarshipClass = "WAR_GALLEON" | "ARMORED_FRIGATE" | "DREADNOUGHT_IRONCLAD";

export interface WarshipData {
className: WarshipClass;
baseHullHp: number;
cannonPower: number;
harpoonRangeTiles: number;
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}

export interface ActiveNavalBlockade {
blockadeId: string;
admiralPlayerId: string;
warshipClass: WarshipClass;
chokepoint: SeaChokepoint;
anchorLocation: { x: number; y: number };
controlRadiusTiles: number;
currentHullHp: number;
maxHullHp: number;
tollTaxGoldAmount: number;
isDestroyed: boolean;
}

export interface InterceptedVessel {
vesselId: string;
captainPlayerId: string;
currentHullHp: number;
maxHullHp: number;
cargoGoldValue: number;
isGrappled: boolean;
isSunken: boolean;
}

export const WARSHIP_CATALOG: Record<WarshipClass, WarshipData> = {
WAR_GALLEON: { className: "WAR_GALLEON", baseHullHp: 3000, cannonPower: 250, harpoonRangeTiles: 25 },
ARMORED_FRIGATE: { className: "ARMORED_FRIGATE", baseHullHp: 4500, cannonPower: 380, harpoonRangeTiles: 35 },
DREADNOUGHT_IRONCLAD: { className: "DREADNOUGHT_IRONCLAD", baseHullHp: 7000, cannonPower: 550, harpoonRangeTiles: 45 },
};

export class NavalFleetBlockadeEngine {
/**
* Establishes a new oceanic naval blockade at a sea chokepoint.
*/
public static establishBlockade(
admiralPlayerId: string,
warshipClass: WarshipClass,
chokepoint: SeaChokepoint,
anchorX = 100,
anchorY = 100,
controlRadiusTiles = 30,
tollTaxGoldAmount = 50
): ActiveNavalBlockade {
const data = WARSHIP_CATALOG[warshipClass];
if (!data) {
throw new Error(`Unsupported warship class: ${String(warshipClass)}`);
}

const uuid = typeof crypto.randomUUID === "function" ? crypto.randomUUID() : `${Date.now()}_${Math.random()}`;
const radius = Number.isFinite(controlRadiusTiles) ? Math.max(10, Math.min(100, controlRadiusTiles)) : 30;
const toll = Number.isFinite(tollTaxGoldAmount) ? Math.max(0, Math.floor(tollTaxGoldAmount)) : 50;

return {
blockadeId: `blockade_${warshipClass.toLowerCase()}_${uuid}`,
admiralPlayerId,
warshipClass,
chokepoint,
anchorLocation: {
x: Number.isFinite(anchorX) ? anchorX : 0,
y: Number.isFinite(anchorY) ? anchorY : 0,
},
controlRadiusTiles: radius,
currentHullHp: data.baseHullHp,
maxHullHp: data.baseHullHp,
tollTaxGoldAmount: toll,
isDestroyed: false,
};
}

/**
* Checks if a target vessel is within the blockade's territorial waters.
*/
public static isVesselInBlockadeZone(
blockade: ActiveNavalBlockade,
vesselX: number,
vesselY: number
): boolean {
if (!blockade || blockade.isDestroyed) return false;

const vx = Number.isFinite(vesselX) ? vesselX : 0;
const vy = Number.isFinite(vesselY) ? vesselY : 0;

const dx = blockade.anchorLocation.x - vx;
const dy = blockade.anchorLocation.y - vy;
const dist = Math.hypot(dx, dy);

return dist <= blockade.controlRadiusTiles;
}

/**
* Fires harpoon grappling hook to tether and intercept an intruder vessel, validated against warship harpoon range.
*/
public static fireHarpoonGrapple(
blockade: ActiveNavalBlockade,
vessel: InterceptedVessel,
vesselX: number,
vesselY: number
): { success: boolean; isGrappled: boolean; reason?: string } {
if (!blockade || blockade.isDestroyed) {
return { success: false, isGrappled: false, reason: "Blockade warship is destroyed or invalid." };
}

if (!vessel || vessel.isSunken) {
return { success: false, isGrappled: false, reason: "Target vessel is already sunken or invalid." };
}

const vx = Number.isFinite(vesselX) ? vesselX : 0;
const vy = Number.isFinite(vesselY) ? vesselY : 0;
const dist = Math.hypot(blockade.anchorLocation.x - vx, blockade.anchorLocation.y - vy);

const data = WARSHIP_CATALOG[blockade.warshipClass];
const harpoonRange = data.harpoonRangeTiles;

if (dist > harpoonRange || !this.isVesselInBlockadeZone(blockade, vesselX, vesselY)) {
return { success: false, isGrappled: false, reason: "Target vessel is beyond blockade harpoon perimeter." };
}

vessel.isGrappled = true;
return { success: true, isGrappled: true };
}

/**
* Fires broadside cannon salvo at an intercepted vessel.
*/
public static fireBroadsideSalvo(
blockade: ActiveNavalBlockade,
vessel: InterceptedVessel,
targetArmorRating = 0
): { success: boolean; damageDealt: number; remainingVesselHp: number; isSunken: boolean; plunderGoldAwarded: number } {
if (!blockade || blockade.isDestroyed || !vessel || vessel.isSunken) {
return { success: false, damageDealt: 0, remainingVesselHp: vessel?.currentHullHp ?? 0, isSunken: vessel?.isSunken ?? true, plunderGoldAwarded: 0 };
}

const data = WARSHIP_CATALOG[blockade.warshipClass];
const armor = Number.isFinite(targetArmorRating) ? Math.max(0, targetArmorRating) : 0;
const armorMitigation = 100 / (100 + armor);

const damageDealt = Math.max(20, Math.floor(data.cannonPower * armorMitigation));
vessel.currentHullHp = Math.max(0, vessel.currentHullHp - damageDealt);

let isSunken = false;
let plunderGold = 0;

if (vessel.currentHullHp === 0) {
vessel.isSunken = true;
vessel.isGrappled = false;
isSunken = true;
plunderGold = Math.floor(vessel.cargoGoldValue * 0.75); // 75% salvaged from wreckage
}

return {
success: true,
damageDealt,
remainingVesselHp: vessel.currentHullHp,
isSunken,
plunderGoldAwarded: plunderGold,
};
}
}
73 changes: 73 additions & 0 deletions api/src/tests/navalFleetBlockade.test.ts
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import { describe, it, expect } from "vitest";
import {
NavalFleetBlockadeEngine,
ActiveNavalBlockade,
InterceptedVessel,
} from "../lib/navalFleetBlockade.js";

describe("NavalFleetBlockadeEngine Fleet Blockades, Harpoons & Broadsides", () => {
it("establishes an Armored Frigate blockade at Storm Strait", () => {
const blockade = NavalFleetBlockadeEngine.establishBlockade("admiral_nelson", "ARMORED_FRIGATE", "STORM_STRAIT", 100, 100, 35, 80);
expect(blockade.warshipClass).toBe("ARMORED_FRIGATE");
expect(blockade.currentHullHp).toBe(4500);
expect(blockade.controlRadiusTiles).toBe(35);
expect(blockade.tollTaxGoldAmount).toBe(80);
});

it("verifies blockade zone territory coordinates", () => {
const blockade = NavalFleetBlockadeEngine.establishBlockade("admiral", "WAR_GALLEON", "SKULL_REEF", 50, 50, 30);

expect(NavalFleetBlockadeEngine.isVesselInBlockadeZone(blockade, 60, 50)).toBe(true);
expect(NavalFleetBlockadeEngine.isVesselInBlockadeZone(blockade, 150, 50)).toBe(false);
});

it("gates harpoon grappling specifically by warship harpoonRangeTiles", () => {
// War Galleon has 25 tiles harpoon range and 50 control radius
const galleonBlockade = NavalFleetBlockadeEngine.establishBlockade("admiral", "WAR_GALLEON", "KRAKEN_ABYSS", 0, 0, 50);
const merchantVessel: InterceptedVessel = {
vesselId: "vessel_01",
captainPlayerId: "merchant_tom",
currentHullHp: 1000,
maxHullHp: 1000,
cargoGoldValue: 400,
isGrappled: false,
isSunken: false,
};

// Within 25 tiles (20, 0) -> Succeeds
const grappleRes = NavalFleetBlockadeEngine.fireHarpoonGrapple(galleonBlockade, merchantVessel, 20, 0);
expect(grappleRes.success).toBe(true);
expect(merchantVessel.isGrappled).toBe(true);

merchantVessel.isGrappled = false;
// At 30 tiles (30, 0) inside control zone (50) but beyond Galleon harpoon range (25) -> Rejects
const outRangeGrapple = NavalFleetBlockadeEngine.fireHarpoonGrapple(galleonBlockade, merchantVessel, 30, 0);
expect(outRangeGrapple.success).toBe(false);
expect(outRangeGrapple.reason).toContain("beyond blockade harpoon perimeter");
});

it("fires broadside cannon salvo and salvages 75% cargo when sunken", () => {
const blockade = NavalFleetBlockadeEngine.establishBlockade("admiral", "DREADNOUGHT_IRONCLAD", "STORM_STRAIT", 0, 0, 50);
const weakSloop: InterceptedVessel = {
vesselId: "sloop_01",
captainPlayerId: "smuggler_1",
currentHullHp: 400,
maxHullHp: 400,
cargoGoldValue: 600,
isGrappled: true,
isSunken: false,
};

const salvoRes = NavalFleetBlockadeEngine.fireBroadsideSalvo(blockade, weakSloop, 0);
expect(salvoRes.success).toBe(true);
expect(salvoRes.isSunken).toBe(true);
expect(weakSloop.isSunken).toBe(true);
expect(salvoRes.plunderGoldAwarded).toBe(450);
});

it("guards against unsupported warship classes", () => {
expect(() => NavalFleetBlockadeEngine.establishBlockade("a", "SPACE_CARRIER" as any, "STORM_STRAIT")).toThrow(
"Unsupported warship class"
);
});
});