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namespace HelloWorld { using DUNE_NAMESPACES; struct Task: public DUNE::Tasks::Task { //! Constructor. //! @param[in] name task name. //! @param[in] ctx context. Task(const std::string& name, Tasks::Context& ctx): DUNE::Tasks::Task(name, ctx) { } //! Update internal state with new parameter values. void onUpdateParameters(void) { } //! Reserve entity identifiers. void onEntityReservation(void) { } //! Resolve entity names. void onEntityResolution(void) { } //! Acquire resources. void onResourceAcquisition(void) { } //! Initialize resources. void onResourceInitialization(void) { } //! Release resources. void onResourceRelease(void) { } //! Main loop. void onMain(void) { while (!stopping()) { waitForMessages(1.0); } } }; } DUNE_TASK