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[TeleViz] XR controller controls, in-headset HUD, and a live status panel #969
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da437b8
feat(camera_viz): XR controller controls, in-headset HUD, live status…
farbod-nv ea07fe0
feat(camera_viz): aim the equirect sphere, stop the status panel spam
farbod-nv b7c6cac
viz control
farbod-nv 5b62393
fix(camera_viz): the CloudXR runtime env vars were set to their defaults
farbod-nv f34b532
fix(camera_viz): draw the status panel off the submit thread
farbod-nv 39f0d55
feat(camera_viz): declare CloudXR settings in the YAML; split the ent…
farbod-nv 4ea64e5
feat(camera_viz): replay argus_sender HVS2 stereo captures
farbod-nv f3b8512
revert(camera_viz): drop the HVS2 replay source
farbod-nv 20b55e0
docs(camera_viz): note why the launcher's NoopContext is not used yet
farbod-nv d81fcb5
fix(camera_viz): review fixes — lock_mode case, Pillow floor, panel t…
farbod-nv 04c414b
docs(camera_viz): add a controller-bindings diagram
farbod-nv 7b0e760
docs(camera_viz): restyle the controller diagram
farbod-nv 57db236
docs(camera_viz): redraw the controllers, cut the copy, enlarge the type
farbod-nv 09d5755
docs(camera_viz): redraw the controller figure
farbod-nv 483cb39
docs(camera_viz): draw the controllers from the Quest 3 reference
farbod-nv 885ccbd
docs(camera_viz): drop the Meta glyph, loosen cramped text
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can you add a screen shot and try let claude to do a overlay for you to explain how everything works?
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added
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PTAL
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Gentle ping