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Original file line number Diff line number Diff line change
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#> asset:artifact/1582.demons_splatter/give/1.trigger
#
# 神器の取得処理の呼び出し時に実行されるfunction
#
# @within tag/function asset:artifact/give

execute if data storage asset:context {id:1582} run function asset:artifact/1582.demons_splatter/give/2.give
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#> asset:artifact/1582.demons_splatter/give/2.give
#
# 神器の作成部 ここでID等を定義する
#
# @user
# @within function asset:artifact/1582.demons_splatter/give/1.trigger

# 神器の説明や消費MPなどをここで設定する。
# 最後にasset:artifact/common/giveを実行することで入手可能。

# 神器のID (int) スプレッドシートの値を入れる
data modify storage asset:artifact ID set value 1582
# 神器のベースアイテム
data modify storage asset:artifact Item set value "minecraft:carrot_on_a_stick"
# 神器の名前 (TextComponentString)
data modify storage asset:artifact Name set value '{"text":"鬼神の返り血","color":"#8A0714"}'
# 神器の説明文 (TextComponentString[])
data modify storage asset:artifact Lore set value ['{"text":"鬼神の怨嗟のこもった返り血","color":"white"}','{"text":"使用者に生命力と引き換えに圧倒的な力を与える","color":"white"}','[{"text":"攻撃+250%","color":"green"},{"text":"と","color":"white"},{"text":"最大体力-99.9%","color":"red"},{"text":"を30秒間得る","color":"white"}]']

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フレーバーテキストより先に効果書いたほうが良いっすね

# 消費アイテム ({Item: TextComponent, Count: int, Extra?: TextComponent}) (オプション)
# data modify storage asset:artifact ConsumeItem.Item set value '{"translate":"item.minecraft.stick"}'
# data modify storage asset:artifact ConsumeItem.Count set value 1
# data modify storage asset:artifact ConsumeItem.Extra set value
# 使用回数 (int) (オプション)
# data modify storage asset:artifact RemainingCount set value
# 神器を発動できるスロット (string) Wikiを参照
data modify storage asset:artifact Slot set value "mainhand"
# 神器のトリガー (string) Wikiを参照
data modify storage asset:artifact Trigger set value "onClick"
# 神器の発動条件 (TextComponentString) (オプション)
# data modify storage asset:artifact Condition set value
# 攻撃に関する情報 -Damage量 (literal[]/literal) Wikiを参照 (オプション)
# data modify storage asset:artifact AttackInfo.Damage set value [0,0]
# 攻撃に関する情報 -攻撃タイプ (string[]) Wikiを参照 (オプション)
# data modify storage asset:artifact AttackInfo.AttackType set value [Physical,Magic]
# 攻撃に関する情報 -攻撃属性 (string[]) Wikiを参照 (オプション)
# data modify storage asset:artifact AttackInfo.ElementType set value [Fire,Water,Thunder,None]
# 攻撃に関する情報 -防御無視 (boolean) Wikiを参照 (オプション)
# data modify storage asset:artifact AttackInfo.BypassResist set value
# 攻撃に関する情報 -範囲攻撃 (string) Wikiを参照 (オプション)
# data modify storage asset:artifact AttackInfo.IsRangeAttack set value
# 攻撃に関する情報 -攻撃範囲 (literal) Wikiを参照 (オプション)
# data modify storage asset:artifact AttackInfo.AttackRange set value
# MP消費量 (int)
data modify storage asset:artifact MPCost set value 0
# MP必要量 (int) (オプション)
# data modify storage asset:artifact MPRequire set value
# MP回復量 (int)
#data modify storage asset:artifact MPHealWhenHit set value
# 神器のクールダウン (int) (オプション)
data modify storage asset:artifact LocalCooldown set value 600
# 種別クールダウン ({Type: string, Duration: int}) (オプション)
# data modify storage asset:artifact TypeCooldown.Type set value
# data modify storage asset:artifact TypeCooldown.Duration set value
# グローバルクールダウン (int) (オプション)
# data modify storage asset:artifact SpecialCooldown set value
# クールダウンによる使用不可のメッセージを非表示にするか否か (boolean) (オプション)
# data modify storage asset:artifact DisableCooldownMessage set value
# MP不足による使用不可のメッセージを非表示にするか否か (boolean) (オプション)
# data modify storage asset:artifact DisableMPMessage set value
# 破壊時の音を鳴らさないかどうか (boolean) (オプション)
# data modify storage asset:artifact DisableBreakSound set value
# 扱える神 (string[]) Wikiを参照
data modify storage asset:artifact CanUsedGod set value ["Flora","Urban","Wi-ki","Rumor"]
# カスタムNBT (NBTCompound) 追加で指定したいNBT (オプション)
# data modify storage asset:artifact CustomNBT set value {}

# 神器の入手用function
function asset:artifact/common/give
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#> asset:artifact/1582.demons_splatter/register
#
# 神器プールへの登録処理
#
# @within tag/function asset:artifact/register

data modify storage asset:artifact RarityRegistry[4] append value [1582]
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#> asset:artifact/1582.demons_splatter/trigger/1.trigger
#
# 指定したイベントタイミングで実行されるfunction
#
# @within tag/function asset:artifact/**

# storage asset:idのmainhandに装備している神器のIDが入っているので比較し、~/2.check_condition.mcfunctionを実行する
execute if data storage asset:context id{mainhand:1582} run function asset:artifact/1582.demons_splatter/trigger/2.check_condition
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#> asset:artifact/1582.demons_splatter/trigger/2.check_condition
#
# 神器の発動条件をチェックします
#
# @within function asset:artifact/1582.demons_splatter/trigger/1.trigger

# 神器の基本的な条件の確認を行うfunction、成功している場合CanUsedタグが付く
function asset:artifact/common/check_condition/mainhand
# 他にアイテム等確認する場合はここに書く

# CanUsedタグをチェックして3.main.mcfunctionを実行する
execute if entity @s[tag=CanUsed] run function asset:artifact/1582.demons_splatter/trigger/3.main
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#> asset:artifact/1582.demons_splatter/trigger/3.main
#
# 神器のメイン処理部
#
# @within function asset:artifact/1582.demons_splatter/trigger/2.check_condition

# 基本的な使用時の処理(MP消費や使用回数の処理など)を行う
function asset:artifact/common/use/mainhand

# ここから先は神器側の効果の処理を書く
# --- 【効果音(おどろおどろしい呪いの音)】 ---
playsound minecraft:entity.zombie_villager.converted player @a ~ ~ ~ 1.0 0.6
playsound minecraft:entity.warden.heartbeat player @a ~ ~ ~ 2.0 0.8
particle minecraft:dust 0.3 0.0 0.0 2.0 ~ ~1 ~ 0.5 1.0 0.5 0 40 normal
particle minecraft:large_smoke ~ ~1 ~ 0.4 1.0 0.4 0.02 20 normal
particle minecraft:block minecraft:redstone_block ~ ~1 ~ 0.5 0.8 0.5 0.1 30 normal
playsound minecraft:entity.ravager.roar player @a ~ ~ ~ 2.0 0.6
# 効果付与
data modify storage api: Argument.ID set value 376
data modify storage api: Argument.Duration set value 600
#data modify storage api: Argument.Stack set value <スタック数> # オプション
#data modify storage api: Argument.DurationOperation set value "replace" # オプション
#data modify storage api: Argument.StackOperation set value "replace" # オプション
data modify storage api: Argument.FieldOverride.Amount set value 2.5d
function api:entity/mob/effect/give
function api:entity/mob/effect/reset
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#> asset:effect/0376.demons_blood/_/end
#
# Effectの効果の終了時に実行されるfunction
#
# @within tag/function asset:effect/end

execute if data storage asset:context {id:376} run function asset:effect/0376.demons_blood/end/
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#> asset:effect/0376.demons_blood/_/given
#
# Effectが付与された時に実行されるfunction
#
# @within tag/function asset:effect/given

execute if data storage asset:context {id:376} run function asset:effect/0376.demons_blood/given/
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#> asset:effect/0376.demons_blood/_/register
#
#
#
# @within tag/function asset:effect/register

execute if data storage asset:context {id:376} run function asset:effect/0376.demons_blood/register
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#> asset:effect/0376.demons_blood/_/remove
#
# Effectが神器や牛乳によって削除された時に実行されるfunction
#
# @within tag/function asset:effect/remove

execute if data storage asset:context {id:376} run function asset:effect/0376.demons_blood/remove/
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#> asset:effect/0376.demons_blood/end/
#
# Effectの効果が切れた時の処理
#
# @within function asset:effect/0376.demons_blood/_/end

# 補正削除
function asset:effect/0376.demons_blood/modify/remove
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#> asset:effect/0376.demons_blood/given/
#
# Effectが付与された時の処理
#
# @within function asset:effect/0376.demons_blood/_/given

# 補正付与
function asset:effect/0376.demons_blood/modify/add
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#> asset:effect/0376.demons_blood/modify/add
#
#
#
# @within function asset:effect/0376.demons_blood/given/

# 攻撃バフ
data modify storage api: Argument.UUID set value [I;1,3,376,0]
data modify storage api: Argument.UUID set from storage asset:context this.UUID
data modify storage api: Argument.Amount set from storage asset:context this.Amount
data modify storage api: Argument.Operation set value "multiply_base"

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baseになってますね

function api:modifier/attack/base/add
# 最大体力-999%

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コメント変え忘れ

attribute @s minecraft:generic.max_health modifier add f47ac10b-58cc-4372-a567-0e02b2c3d479 "17Y.Health" -0.999 multiply

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https://www.soltoder.com/mc-uuid-converter/
コレ使って適切なuuidに変換してください

Original file line number Diff line number Diff line change
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#> asset:effect/0376.demons_blood/modify/remove
#
#
#
# @within function
# asset:effect/0376.demons_blood/end/
# asset:effect/0376.demons_blood/remove/

# 攻撃バフ削除
data modify storage api: Argument.UUID set value [I;1,3,376,0]
function api:modifier/attack/base/remove
# 最大Hpをもとに
attribute @s minecraft:generic.max_health modifier remove f47ac10b-58cc-4372-a567-0e02b2c3d479
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#> asset:effect/0376.demons_blood/register
#
# Effectのデータを指定
#
# @within function asset:effect/0376.demons_blood/_/register

# ExtendsSafe (boolean) (default = false)
# data modify storage asset:effect ExtendsSafe set value true
# ID (int)
data modify storage asset:effect ID set value 376
# 名前 (TextComponentString)
data modify storage asset:effect Name set value '{"text":"鬼神の血の呪い","color":"#8A0714"}'
# 説明文 (TextComponentString[])
data modify storage asset:effect Description set value ['{"text":"鬼神の血をその身に纏い、生命力を犠牲に圧倒的な力を得る","color":"white"}','{"text":"攻撃+250%","color":"green"}','{"text":"最大体力-99.9%","color":"red"}']

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今のところ、効果量は具体的に書かない方針なので、「与ダメージが極端に上昇するが、最大体力が極端に低下する」かなぁ
フレーバーテキストについては今は任意だけど、自分に見通しの書使った際に見づらくなるので留意してね

# 効果時間 (int) (default = API || error)
#data modify storage asset:effect Duration set value
# スタック (int) (default = API || 1)
# data modify storage asset:effect Stack set value
# 効果時間の操作方法 (default = API || "replace")
# data modify storage asset:effect DurationOperation set value
# スタックの操作方法 (default = API || "replace")
# data modify storage asset:effect StackOperation set value
# 最大効果時間 (int) (default = 2147483647)
# data modify storage asset:effect MaxDuration set value
# 最大スタック (int) (default = 2147483647)
# data modify storage asset:effect MaxStack set value
# 悪い効果か否か (boolean)
data modify storage asset:effect IsBadEffect set value false
# 死亡時のエフェクトの処理 (default = "remove")
# data modify storage asset:effect ProcessOnDied set value
# 消すのに必要なレベル (int) (default = 1)
data modify storage asset:effect RequireClearLv set value 3
# エフェクトをUIに表示するか (boolean) (default = true)
# data modify storage asset:effect Visible set value
# エフェクトのスタックををUIに表示するか (boolean) (default = true)
data modify storage asset:effect StackVisible set value false

# フィールド
# data modify storage asset:effect Field set value {}
Original file line number Diff line number Diff line change
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#> asset:effect/0376.demons_blood/remove/
#
# Effectが削除された時の処理
#
# @within function asset:effect/0376.demons_blood/_/remove

# 補正削除
function asset:effect/0376.demons_blood/modify/remove
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
{
"values": [
"asset:artifact/1582.demons_splatter/trigger/1.trigger",
"asset:artifact/1332.bebebeam/trigger/1.trigger",
"asset:artifact/1306.will_o_wisp/trigger/1.trigger",
"asset:artifact/1144.cradle_of_azure_moon/trigger/1.trigger",
Expand Down Expand Up @@ -177,4 +178,4 @@
"asset:artifact/2001.staff_of_the_willless/trigger/1.trigger",
"asset:artifact/0019.scripture/trigger/1.trigger"
]
}
}
1 change: 1 addition & 0 deletions Asset/data/asset/tags/functions/artifact/give.json
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
{
"values": [
"asset:artifact/1582.demons_splatter/give/1.trigger",
"asset:artifact/1430.shield_of_fate/give/1.trigger",
"asset:artifact/1453.frost_flake_bow/give/1.trigger",
"asset:artifact/1534.drop_in_the_bucket/give/1.trigger",
Expand Down
1 change: 1 addition & 0 deletions Asset/data/asset/tags/functions/artifact/register.json
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
{
"values": [
"asset:artifact/1582.demons_splatter/register",
"asset:artifact/1453.frost_flake_bow/register",
"asset:artifact/1430.shield_of_fate/register",
"asset:artifact/1534.drop_in_the_bucket/register",
Expand Down
3 changes: 2 additions & 1 deletion Asset/data/asset/tags/functions/effect/end.json
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
{
"values": [
"asset:effect/0376.demons_blood/_/end",
"asset:effect/0355.heart_gap/_/end",
"asset:effect/0354.protection_of_courage/_/end",
"asset:effect/0348.cool_feeling/_/end",
Expand Down Expand Up @@ -111,4 +112,4 @@
"asset:effect/0007.defense_base_debuff/_/end",
"asset:effect/0258.spirit_melody/_/end"
]
}
}
3 changes: 2 additions & 1 deletion Asset/data/asset/tags/functions/effect/given.json
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
{
"values": [
"asset:effect/0376.demons_blood/_/given",
"asset:effect/0355.heart_gap/_/given",
"asset:effect/0354.protection_of_courage/_/given",
"asset:effect/0348.cool_feeling/_/given",
Expand Down Expand Up @@ -105,4 +106,4 @@
"asset:effect/0007.defense_base_debuff/_/given",
"asset:effect/0258.spirit_melody/_/given"
]
}
}
3 changes: 2 additions & 1 deletion Asset/data/asset/tags/functions/effect/register.json
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
{
"values": [
"asset:effect/0376.demons_blood/_/register",
"asset:effect/0355.heart_gap/_/register",
"asset:effect/0354.protection_of_courage/_/register",
"asset:effect/0348.cool_feeling/_/register",
Expand Down Expand Up @@ -181,4 +182,4 @@
"asset:effect/0007.defense_base_debuff/_/register",
"asset:effect/0258.spirit_melody/_/register"
]
}
}
3 changes: 2 additions & 1 deletion Asset/data/asset/tags/functions/effect/remove.json
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
{
"values": [
"asset:effect/0376.demons_blood/_/remove",
"asset:effect/0355.heart_gap/_/remove",
"asset:effect/0354.protection_of_courage/_/remove",
"asset:effect/0348.cool_feeling/_/remove",
Expand Down Expand Up @@ -119,4 +120,4 @@
"asset:effect/0007.defense_base_debuff/_/remove",
"asset:effect/0258.spirit_melody/_/remove"
]
}
}
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