[Artifact 1581]リアクタープレートの作成#2082
Open
ogachu0331 wants to merge 11 commits into
Open
Conversation
Lapis-LJA
reviewed
Jun 21, 2026
Comment on lines
+7
to
+17
| # 特定 ID の Effect 情報を取得 | ||
| data modify storage api: Argument.ID set value 377 | ||
| function api:entity/mob/effect/get/from_id | ||
| # スタックがないなら強制終了 | ||
| execute unless data storage api: Return.Effect run return fail | ||
| # 演出 | ||
| function asset:artifact/1581.reactor_plate/damage/vfx/exhaust | ||
| # スタック削除 | ||
| data modify storage api: Argument.ID set value 377 | ||
| function api:entity/mob/effect/remove/from_id | ||
| function api:entity/mob/effect/reset |
Comment on lines
+7
to
+8
| # 基礎処理省略 | ||
| tag @s add CanUsed |
Contributor
There was a problem hiding this comment.
う~~~~~~~ん
まず、基礎処理を省略するんならtag=CanUsedが要らない設計にすべきじゃない?
| # 神器の名前 (TextComponentString) | ||
| data modify storage asset:artifact Name set value '{"text":"リアクタープレート","color":"#B52400","bold":true}' | ||
| # 神器の説明文 (TextComponentString[]) | ||
| data modify storage asset:artifact Lore set value ['{"text":"この神器で攻撃する度に加熱され、威力が上昇する(最大10層)"}','{"text":"クリティカル攻撃で貯めた熱を放出し熱量に応じた範囲攻撃を行う"}','{"text":"最大まで貯めて放つと威力・範囲が跳ね上がり、更に防御を貫通する"}','{"text":"熱を帯びた状態でダメージを受けると暴発し、貯め込んだ熱の","color":"red"}','{"text":"層数×20の炎物理ダメージを自身に受ける","color":"red"}'] |
Contributor
There was a problem hiding this comment.
これは性能面の話なのですが、正直今のTSBって防御力を使ってる敵がほとんどいないため、防御を無視しても旨味がないんですよね
なので、耐性貫通にすべきかなぁと(弱点の場合は逆に火力落ちるけど)
| # 名前 (TextComponentString) | ||
| data modify storage asset:effect Name set value '{"text":"臨界","color":"#B52400"}' | ||
| # 説明文 (TextComponentString[]) | ||
| data modify storage asset:effect Description set value ['{"text":"リアクタープレートで攻撃する度に付与され累積する(最大10層)"}','{"text":"リアクタープレートの出力が上がる、とても不安定な状態"}','{"text":"ダメージを受けると暴発し、スタック数×20の炎物理ダメージを自身に受ける","color":"red"}','{"text":"ホットバーからリアクタープレートを外すことで排熱される","color":"gray"}'] |
Contributor
There was a problem hiding this comment.
エフェクトに具体的な数値は書く必要がないので、
書くにしても「リアクタープレートの出力が上がるが、被攻撃時に物理火属性ダメージを受ける」...とかかなぁ
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
殴ってスタック貯めてドカン
途中で殴られると爆発四散します
能力盛り過ぎたかも...