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- Status: Open.#1646 In godot-rust/gdext;
- Status: Open.#1642 In godot-rust/gdext;
Support GDScript async function for Rust script-virtual function
c: asyncEverything related to async tasks/signalsEverything related to async tasks/signalsfeatureAdds functionality to the libraryAdds functionality to the libraryhardOpposite of "good first issue": needs deeper know-how and significant design work.Opposite of "good first issue": needs deeper know-how and significant design work.Status: Open.#1640 In godot-rust/gdext;godot::task::spawn tasks are not safely cancelled on application exit
c: asyncEverything related to async tasks/signalsEverything related to async tasks/signalsStatus: Open.#1624 In godot-rust/gdext;Localization
c: engineGodot classes (nodes, resources, ...)Godot classes (nodes, resources, ...)featureAdds functionality to the libraryAdds functionality to the libraryStatus: Open.#1609 In godot-rust/gdext;Problem with usize/i64 mismatch for indices in custom array-like APIs
questionNot a problem with the library, but a question regarding usage.Not a problem with the library, but a question regarding usage.Status: Open.#1604 In godot-rust/gdext;API changes for v0.6
breaking-changeRequires SemVer bumpRequires SemVer bumpquality-of-lifeNo new functionality, but improves ergonomics/internalsNo new functionality, but improves ergonomics/internalsStatus: Open.GodotConvertderive-macro andgodot(transparent)withPhantomDatac: registerRegister classes, functions and other symbols to GDScriptRegister classes, functions and other symbols to GDScriptquality-of-lifeNo new functionality, but improves ergonomics/internalsNo new functionality, but improves ergonomics/internalsStatus: Open.#1563 In godot-rust/gdext;Embedding Godot as a library - LibGodot
c: toolingCI, automation, toolsCI, automation, toolsfeatureAdds functionality to the libraryAdds functionality to the libraryhelp wantedExtra attention is neededExtra attention is neededStatus: Open.#1488 In godot-rust/gdext;#[func]support for variadic functions (vararg)c: coreCore componentsCore componentsfeatureAdds functionality to the libraryAdds functionality to the libraryStatus: Open.#1472 In godot-rust/gdext;Optional variant list argument for func
c: registerRegister classes, functions and other symbols to GDScriptRegister classes, functions and other symbols to GDScriptfeatureAdds functionality to the libraryAdds functionality to the libraryStatus: Open.#1471 In godot-rust/gdext;Implementing a get_property_list(&mut self) method triggers the main thread check panic
c: engineGodot classes (nodes, resources, ...)Godot classes (nodes, resources, ...)c: threadsRelated to multithreading in GodotRelated to multithreading in GodotStatus: Open.#1427 In godot-rust/gdext;