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Pull requests: godot-rust/gdext

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Pull requests list

Always use godot_error in panic hook c: core Core components quality-of-life No new functionality, but improves ergonomics/internals
#1647 opened Jun 25, 2026 by QuinnPainter Loading…
#[func(virtual)] now supports async fn for GDScript coroutines c: async Everything related to async tasks/signals feature Adds functionality to the library
#1645 opened Jun 23, 2026 by Bromeon Member Draft
Cache user singleton pointers c: register Register classes, functions and other symbols to GDScript performance Performance problems and optimizations
#1644 opened Jun 23, 2026 by Bromeon Member Loading…
Implement the Default trait with more specific code than the derived Default, for DuplicateFlags. breaking-change Requires SemVer bump c: engine Godot classes (nodes, resources, ...) quality-of-life No new functionality, but improves ergonomics/internals
#1630 opened Jun 9, 2026 by rsethc Contributor Draft
3 tasks
0.6
Add PhantomData<T> support for the GodotConvert derive macro c: register Register classes, functions and other symbols to GDScript feature Adds functionality to the library
#1619 opened May 25, 2026 by ProphetOSpam Draft
Rust-side Variant marshalling c: core Core components performance Performance problems and optimizations
#1600 opened May 14, 2026 by Bromeon Member Draft
Unique<T> for thread-safe usage of engine types breaking-change Requires SemVer bump c: threads Related to multithreading in Godot feature Adds functionality to the library
#1524 opened Mar 10, 2026 by TitanNano Contributor Draft
4 tasks
0.6
ProTip! Exclude everything labeled bug with -label:bug.