Singletons are now cached#1636
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API docs are being generated and will be shortly available at: https://godot-rust.github.io/docs/gdext/pr-1636 |
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This revealed a latent bug, which I fixed first: #1638 |
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Promote loads to `Acquire` and stores to `Release` (swap to `AcqRel`), so a store can act as a release gate publishing prior writes. Strictly stronger than the previous `Relaxed`, hence safe for existing use sites; free on x86 and negligible elsewhere. Enables the singleton pointer cache.
`SomeClass::singleton()` no longer re-fetches the singleton and rebuilds a `StringName` on every call. Now caches the pointer per singleton type, guarded by init/deinit levels to rule out dangling pointers.
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Closes #1577.
This PR caches Engine singletons. For User singletons, caching is planned in the future.